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- - - - - - - - - - - - - - - - - - - - Elements Of Design: - - - - - - - - - - - - - - - - - - - - ⁽”Element” Out of the few works that I was able to put out in my Elements of Design class before Covid-19 hit in early 2020, this is the only one that I can really say holds up to scrutiny. That, and as the University of the Incarnate Word attempted to roll out online classes, this was one of a few classes that I would end up failing as a result of the confusion in the pandemic. - - - - - - - - - - - - - - - - - - - - Intro To Animation: - - - - - - - - - - - - - - - - - - - - ”Fundamentals”" I started off my academic career at UIW wanting to go into animation, and while I immediately realized that I wouldn’t be drawing a lot doing it, I was still eager to learn the 3D animation curiculum that was being taught. I think this eagerness is present in these early assignments in particular, as everything I did tended to be very harsh/bouncy/cartoony (in terms of keyframe timing, anyway.) Of course, because of this, most notes I received in this class were about being more subtle with this sort of stylization, and I think the later tests I did reflect this decently. - - - - - - - - - - - - - - - - - - - - ⁽”Kinematics/Full Bodies”" I’d like to say I wanted to be inventive as early on as I could with my work in the class, as seen with the very unneeded background assets I cobbled together for the tennis animation and lava jump animation. I don’t think I was doing too bad at the assignments, but I was definitely beginning to burn myself out already. - - - - - - - - - - - - - - - - - - - - Final Assignments These three animations were assigned to us as our final, and by this point I think my highschool era work ethic had me cracking under the pressure a bit. Like I got them done, but I crunched so much time off that I didn’t have time to fix the baseball animation when our school's copy of Maya crashed halfway through. Twice!! At the least, I don't think I scored too bad on these overall. - - - - - - - - - - - - - - - - - - - - Organic Modelling: - - - - - - - - - - - - - - - - - - - - “Weekly Speedsculpts” Almost every week, we were instructed to complete a quick sculpt of various pop culture characters that the instructor wanted us to make. I think we had 10-15 minutes per sculpt, so I don’t feel terrible about the quality of most of these. We were also given notes after each sculpt to improve our later work. I remember these fondly. - - - - - - - - - - - - - - - - - - - - “’Rebirth’ Final Sculpt” We were prompted to complete a sculpt for our final as based on one piece of concept art given to us. Given I still have a complementary award pin for “best organic sculptor for the project” that represents the department, I think I did ok. I ended up staying in the lab for a few late nights just to get all the detail-work done though. Definitely worth it. - - - - - - - - - - - - - - - - - - - - Hard Surface Modelling: - - - - - - - - - - - - - - - - - - - - “Nakashima Chair” I don’t have too many memories from my second semester, but I do remember loving getting this chair modelled. Probably just because my family used to have one like it. It was a lengthy project, and one that got most things important to 3D modelling stuck in my head to this day. - - - - - - - - - - - - - - - - - - - - “Showcase Room” If there’s anything I’ll keep being upset about having to rush, it’s this room model. I don’t even have the last render I got of it right before it was due, and given the switch to canvas the year after, I’ll probably never find it. At the least, if get another copy of maya, I’ll try rendering it again. There used to be pillows and lamps and whole table here that just aren’t documented anymore. - - - - - - - - - - - - - - - - - - - - “Sword” & “Gun” This was one of the few projects I managed to at least semi-complete once the pandemic started. If it wasn’t for an already existing disinterest in the 3D major, covid would be easily blamed for just destroying my ability to work for the first semester it was present. Like the room before, I lost the renders made for these, but I had model files. Hope you like spinning.
This section contains material from: Drawing I, Elements Of Design, Intro To Animation, Organic Modelling, and Hard Surface Modelling (... alongside personal work.)
- - - - - - - - - - - - january 21st, 2020 - - - - - - - - - - - - digital painting (painted in krita) - - - - - - - - - - - - 20 x 20 (100dpi) - - - - - - - - - - - -
(flour sack fall) (natural gravity test) (turnaround test) (exaggerated stomp self-test) (jump/flipping raccoon)
- - - - - - - - - - - - all animated in autodesk maya - - - - - - - - - - - -
(one-legged hopping)
(tennis serve)
(long jump over lava)
(contraposto turn-around)
(basic walk-cycle - fully rigged character) (backwards fall) (unfinished baseball throw) (baby yoda speedsculpt) (vemom speedsculpt) (joker speedsculpt) (skeksis speedsculpt) (jack-o-lantern spd.-sculpt)
- - - - - - - - - - - - - - december 12th, 2019 - - - - - - - - - - - - - - modelled, textured & rendered in ZBrush - - - - - - - - - - - - - - 14.4 x 14.4 (100dpi) - - - - - - - - - - - - - -
- - - - - - - - - - - - - - all modelled, textured & rendered in autodesk maya - - - - - - - - - - - - - -
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